Drop one-shot tmp/axe scripts and agent i18n scratch so the Gitea tree is deployable.
100 lines
2.5 KiB
Go
100 lines
2.5 KiB
Go
package processing
|
||
|
||
import (
|
||
"context"
|
||
"sync"
|
||
|
||
"github.com/google/uuid"
|
||
)
|
||
|
||
// DefaultProcessingWorkers is the in-process bound for concurrent ClaimNext+ProcessJob.
|
||
// ClaimNext uses FOR UPDATE SKIP LOCKED so each worker gets a distinct pending job.
|
||
const DefaultProcessingWorkers = 2
|
||
|
||
// MaxProcessingWorkers caps in-process job parallelism (OpenAI RPM + DB pool).
|
||
const MaxProcessingWorkers = 8
|
||
|
||
// ClampProcessingWorkers bounds n to [1, MaxProcessingWorkers].
|
||
func ClampProcessingWorkers(n int) int {
|
||
if n < 1 {
|
||
return 1
|
||
}
|
||
if n > MaxProcessingWorkers {
|
||
return MaxProcessingWorkers
|
||
}
|
||
return n
|
||
}
|
||
|
||
// JobSlots limits concurrent ProcessJob goroutines. Safe for multi-job parallelism
|
||
// because ClaimNext is SKIP LOCKED. Not for same-job item parallelism (completion
|
||
// protocol assumes a single ProcessJob owns final status).
|
||
type JobSlots struct {
|
||
Workers int
|
||
sem chan struct{}
|
||
wg sync.WaitGroup
|
||
}
|
||
|
||
// NewJobSlots creates a bounded slot set for concurrent processing jobs.
|
||
func NewJobSlots(workers int) *JobSlots {
|
||
w := ClampProcessingWorkers(workers)
|
||
return &JobSlots{
|
||
Workers: w,
|
||
sem: make(chan struct{}, w),
|
||
}
|
||
}
|
||
|
||
// Wait blocks until all in-flight ProcessJob goroutines finish.
|
||
func (s *JobSlots) Wait() {
|
||
s.wg.Wait()
|
||
}
|
||
|
||
// TryStart claims one free slot (non-blocking). claim must be SKIP LOCKED–safe.
|
||
// If claim fails, the slot is released. On success, process runs in a new goroutine.
|
||
func (s *JobSlots) TryStart(
|
||
ctx context.Context,
|
||
claim func(context.Context) (uuid.UUID, error),
|
||
process func(context.Context, uuid.UUID) error,
|
||
onDone func(jobID uuid.UUID, err error),
|
||
) (started bool, claimErr error) {
|
||
select {
|
||
case s.sem <- struct{}{}:
|
||
default:
|
||
return false, nil
|
||
}
|
||
|
||
jobID, err := claim(ctx)
|
||
if err != nil {
|
||
<-s.sem
|
||
return false, err
|
||
}
|
||
|
||
s.wg.Add(1)
|
||
go func(id uuid.UUID) {
|
||
defer s.wg.Done()
|
||
defer func() { <-s.sem }()
|
||
procErr := process(ctx, id)
|
||
if onDone != nil {
|
||
onDone(id, procErr)
|
||
}
|
||
}(jobID)
|
||
return true, nil
|
||
}
|
||
|
||
// Fill starts jobs until all free slots are occupied or claim returns an error
|
||
// (including pgx.ErrNoRows when the queue is empty). Each tick should call Fill
|
||
// once so ClaimNext fills up to Workers concurrent ProcessJob goroutines.
|
||
func (s *JobSlots) Fill(
|
||
ctx context.Context,
|
||
claim func(context.Context) (uuid.UUID, error),
|
||
process func(context.Context, uuid.UUID) error,
|
||
onDone func(jobID uuid.UUID, err error),
|
||
) (started int, lastErr error) {
|
||
for {
|
||
ok, err := s.TryStart(ctx, claim, process, onDone)
|
||
if !ok {
|
||
return started, err
|
||
}
|
||
started++
|
||
}
|
||
}
|